I got a question about performance, so I bit the bullet and enabled it. Once the call back returned, it initiated another path finding request. I'm not sure exactly what the numbers really mean, but the game thread was not chugged up by the path finding and neither was the pipe updating. The biggest issue with path finding is its non-deterministic-ism. Which is why it works well to be on it's own thread, it won't make the UI non-responsive.
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One Liner...Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment. Archives
June 2017
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