An issue I found using the standard lighting in unreal with voxels is that light tends to bleed through walls if they are too thin. Voxel lighting solves this issue... Here you can see a thin wall separates the light from the dark and you can see how well it works. Wall in place Wall removed visualisation from above Blocks removed to show wall.
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One Liner...Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment. Archives
June 2017
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