Here are my results from my water shed processing. Red borders a non-pathable area. Basically the borders of polygons. I'm going this in yet another separate worker lockless thread with the idea that when tiles are moves, the regions (nav mesh) can be recalculated. This is one of the first steps for creating a nav mesh.
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One Liner...Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment. Archives
June 2017
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