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Strange ORBitz

SPACE ​EXPLORATION and BUILDing GAME

Character Animation

8/5/2017

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I integrated one of the characters from my Synty Studios pack with root motion... It looks ok
My daughter suggested I do a star chart. I think it is a good idea to be able to navigate by the stars.
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Flatworld with Trees

7/5/2017

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VR performance not great

6/5/2017

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So I populated the world with heaps of trees and dead trees and I guess I should not be that surprised, but the performance is not that great. 
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I just built a stand alone development version and it seems to be a little better.
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Trees

5/5/2017

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I took advantage of ue4's spring sale to buy some professionally created trees. It was pretty easy to adapt my custom shader so they support my funky lighting scheme. That yellow tiny ball is not a light, but a trick using my custom shader. I can have many of these  (unlimited) without affecting performance. I have a few pawns running around.
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Moved over to the Forward Shader

4/5/2017

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I've finally moved over to the UE4's new Forward Shader and getting that great MSAA effect. I've also reduced the number of lights to two. 
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Flocking with two groups

3/5/2017

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    One Liner...

    Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment.

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    Copyright © 2016-2017 Graham Chow
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