Here are my results of my dynamic regions. You can see the original in the first image. The next one shows what happens when a block is placed (the region becomes a few smaller ones). Then you can see what happens when the block is removed. Noticed the fragmentation. I can't really recreate the regions every time a block is added or moved.
I hope to have a navmesh style pathing going soon. The hexagon graph search pathing works fine.
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One Liner...Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment. Archives
June 2017
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