I replicated my work on the sphere onto flat world. I picked up a few bugs along the way. It makes it all worth while. I'm not sure whether flatworld will see the light of day, but the being able to write the code twice so to speak does reduce the bug count and make the code more robust (IMHO).
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One Liner...Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment. Archives
June 2017
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