Rather than creating a path finding plan for each individual AIs, i'm trying a policy graph that cab be shared across a flock. The arrows below represent the policy. So if there is a hoard of AI heading up the hill, a temporal policy graph is created. The arrow are quantised to 60 degrees, but you can get an idea on how it would work.
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One Liner...Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment. Archives
June 2017
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