In my quest to improve VR performance, I've taken a leaf out of the Hierarchical Instance Static Mesh hand book and put in code not to render tiles that you can't see. They still exist because they need to for collision purposes, but I don't to get the GPU to render them. I initially tried placing non visible tiles for half the sphere, then I went for more. I ended up getting that mine craft look when things magically appear.
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One Liner...Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment. Archives
June 2017
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