• Home
  • About
  • Contact

Strange ORBitz

SPACE ​EXPLORATION and BUILDing GAME

Unit Testing

23/6/2017

0 Comments

 
I've be thinking about adding a shallow (bridging) tile  for a while. I've been wondering whether it is worth it. What broke the camels back so to speak was the decision to make the tiles 3m tall. The tiles have gone from 80cm high with a radius of 1m to 3m high and a 3m radius. I wanted to do this because I want the edge tiles to be divisible by 9 and to reduce the number of tiles for the planet for performance.

Anyway this is my unit test map for testing path finding. It is also for testing lighting. As you can see, there is a lighting issue underneath the shallow tile.
Picture
0 Comments

Substance

22/6/2017

0 Comments

 
Picture
Picture
Picture
0 Comments

New Tiling Concept

15/6/2017

0 Comments

 
Picture
Picture
Picture
0 Comments

VR Gun Interaction

10/6/2017

0 Comments

 
0 Comments

allegorithmic

8/6/2017

0 Comments

 
Picture
0 Comments

Custom VR Gun

7/6/2017

0 Comments

 
Picture
0 Comments

Have Gun, Will fire

6/6/2017

0 Comments

 
Picture
There is nothing like the joy of holding a gun in VR in you game for the first time. Then only to be let down when the dam thing does not fire!
0 Comments

Performance Improvement

3/6/2017

0 Comments

 
While I'm on the ground, I'm getting good performance and hitting the 90FPS. However I still have work to go to hit it from above.
Picture
0 Comments

    One Liner...

    Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment.

    Archives

    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016

    Categories

    All

    Copyright © 2016-2017 Graham Chow
    ​
Powered by Create your own unique website with customizable templates.
  • Home
  • About
  • Contact