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Strange ORBitz

SPACE ​EXPLORATION and BUILDing GAME

Concept to Model

26/7/2016

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I created this model based upon thew concept art. It is fully rigged (using Maya LT's standard humanoid rig with two fingers)
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Everyone loves a Pirate

24/7/2016

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Another Game Jam

18/7/2016

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Another month, another Jam. This time I decided to set up some neural networks and let the computer learn to play the game. Pretty stoked I got an honorable mention and the Jam announcement. 
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According to YouTube, I need to practice and practice and practice

14/7/2016

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Draw anything they say...my wife, a wolf (to annoy my daughter) and my daughter (to annoy my daughter - bamm!)
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More Concept Art

12/7/2016

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One of the great things about game development is to opportunity to be creative.
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Home Sweet Home

12/7/2016

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I've started adding in a few textures, a door and solved a few issues regarding non exact hexagons.
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Textures

3/7/2016

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I've being playing around with textures in Clip Studio and this is my result. Kind of happy with it although I do need to de-saturate it a bit.
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    One Liner...

    Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment.

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    Copyright © 2016-2017 Graham Chow
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