Another month, another Jam. This time I decided to set up some neural networks and let the computer learn to play the game. Pretty stoked I got an honorable mention and the Jam announcement.
Draw anything they say...my wife, a wolf (to annoy my daughter) and my daughter (to annoy my daughter - bamm!)
I've being playing around with textures in Clip Studio and this is my result. Kind of happy with it although I do need to de-saturate it a bit.
I'm no artist but I thought I might play around with some concept art. Here is a monster, not sure what type of monster, but a scary one.
This is the beginnings of a space ship. The planet is stationary, but the spaceship is turning.
This is a tech demo of block style scripting in action.
Fundamentally this game is not about teaching people to code. It is about fun and that means I want the API to be creative brain friendly. I'm taking the "use case" approach and one use case is "the cannon should pointed at bad guy" In my (cut down - missing DeltaTime) C++ code, it looks something like this... I'm thinking the the javascript on the cannon should look something like... |
One Liner...Strange Orbitz is a voxel, multiplayer, building rpg set in a space environment. Archives
June 2017
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